Street sprint – HTML5 – Construct 3

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Street sprint – HTML5 – Construct 3

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Original price was: Rs8,217.00.Current price is: Rs1,680.00.

Experience the thrill of high-speed racing in Street Sprint! Choose from a variety of powerful cars, each with its own unique characteristics, and hit the streets of a vibrant, bustling city. Navigate through heavy traffic, sharp corners, and challenging weather conditions as you compete in intense, fast-paced races. As you race, you’ll need to stay one step ahead of the relentless police who are determined to shut down your illegal activities. See how long you can outlast the pursuit. The longer you survive, the more intense the chase becomes. Street Sprint offers endless racing action with intuitive controls, dynamic environments, and exciting gameplay that will keep you coming back for more. Upgrade your cars, unlock new rides, and prove that you’re the best racer on the streets. How long can you stay in the race? Creating a game like "Street Sprint" in Construct 3 involves designing a racing game where players control a vehicle and navigate through a course, avoiding obstacles and aiming to complete the track in the fastest time. Below is a step-by-step guide to help you set up and develop this racing game using Construct 3.

Step-by-Step Guide to Create "Street Sprint" in Construct 3

1. Project Setup

  1. Open Construct 3:
  2. Create a New Project:
    • Click on "New Project," name it "Street Sprint," and select a blank template.
  3. Configure Project Settings:
    • Set the project dimensions based on your game's needs. For a racing game, a resolution like 1280x720 or 1920x1080 can work well.

2. Design the Game Layout

  1. Create a Layout:
    • Add a new layout and name it "Main Layout."
  2. Add a Background:
    • Create or import a background image for the racing track. This could be a simple road or a more detailed racetrack design.
  3. Add a Parallax Background:
    • To give a sense of motion, you might want to add a parallax effect to the background. Use multiple layers with different scrolling speeds.

3. Create Game Objects

  1. Player Vehicle:
    • Create a sprite for the player’s vehicle. This will be the main object the player controls.
    • Add behaviors like "8 Direction" or "Physics" to handle movement. You might use the "Physics" behavior for more realistic handling.
  2. Track Obstacles:
    • Create sprites for obstacles like cones, barrels, or other objects that the player must avoid.
  3. Track Boundaries:
    • Create invisible boundary objects to keep the player within the track area and prevent them from going off the track.
  4. Checkpoints/Waypoints:
    • Add checkpoints or waypoints that the player must pass through to track their progress.
  5. UI Elements:
    • Add text objects to display the player’s time, lap count, and other relevant game information.
    • Add a start/finish line object or sprite.

4. Implement Game Mechanics

  1. Vehicle Movement:
    • Configure the player vehicle’s movement using behaviors. For example, the "8 Direction" behavior can handle basic movement, while the "Physics" behavior can simulate more complex driving dynamics.
  2. Obstacle Interaction:
    • Add events to handle interactions between the vehicle and obstacles. For example, if the vehicle collides with an obstacle, reduce the player’s score or time.
  3. Track Boundaries:
    • Implement events to detect when the player goes off the track and either reset their position or apply a penalty.
  4. Checkpoints and Lap System:
    • Set up checkpoints to record the player's progress and lap count. Use events to detect when the player passes a checkpoint and update the lap count and time.
  5. Scoring and Timing:
    • Add a timer to track the player's time. Update the UI to display the current time and lap information.
    • Optionally, include a scoring system based on the player's performance, such as finishing time or number of obstacles avoided.

5. Add Game Logic

  1. Start/Finish Line:
    • Create events to detect when the player crosses the start/finish line. Use this to manage laps and final time calculations.
  2. Game Over/Finish:
    • Define conditions for game completion, such as finishing the track or reaching a certain number of laps. Show a game over screen or results screen at the end of the race.
  3. Restart Mechanism:
    • Provide a way to restart the race after completion. Add a restart button or automatically restart after a delay.

6. Testing and Debugging

  1. Preview the Game:
    • Use Construct 3’s preview feature to test the game. Check for issues with vehicle movement, collision detection, and UI elements.
  2. Debugging:
    • Review and debug any issues, such as incorrect collision responses or UI updates. Make adjustments based on testing feedback.

7. Exporting the Game

  1. Export Settings:
    • Once the game is complete, go to the "Project" menu and select "Export."
    • Choose "HTML5" to create a web-ready version of your game.
  2. Publish:
    • Publish your game to a web server or platforms like GitHub Pages, Itch.io, or your own website.

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  • Before purchasing, please read the Terms and Conditions & Refund Policy.
  • If you have any questions, please first read the FAQs.
  • If you haven’t found the answer to your question, please contact us, and we will respond ASAP.
  • Please note that any digital products on the website do not contain malicious code, viruses, or advertising. We buy the original files from the developers. We do not sell any products downloaded from other sites.

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