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Bottle Breaker – HTML5 Construct3 Game
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Bottle Breaker – HTML5 Construct3 Game
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Typical Structure of a "Bottle Breaker" HTML5 Game in Construct 3
1. Project File (.c3p)
The Construct 3 Project file (.c3p) is the main file that contains the entire game project. It holds all of the game’s assets, events, layouts, and settings. This is the file you’ll open in Construct 3 to edit or run the game.
2. Folders and Assets
Inside the project, there will be several folders organizing assets such as images, sounds, and fonts.- Images: This will include the game’s sprites (such as the bottle, background, obstacles, UI elements, and animations). For example:
- bottle.png: The main bottle image.
- shards.png: The image used for bottle shards when the bottle breaks.
- background.png: The game’s background.
- Sounds: This includes audio files such as sound effects for breaking the bottle, background music, and UI clicks:
- break_sound.mp3: The sound effect when the bottle is hit and breaks.
- bg_music.mp3: Background music that plays during the game.
- button_click.mp3: Sound for UI button presses.
- Fonts: Game fonts for any text or UI elements such as the score or game over text.
3. Layouts
In Construct 3, layouts are essentially the different "scenes" or screens in the game. For Bottle Breaker, you would likely have the following layouts:- Title Screen Layout: Where the game begins. This could have buttons for starting the game or navigating to settings.
- Game Layout: The main gameplay screen where the user interacts with the bottle-breaking mechanics.
- Game Over Layout: Displayed when the player loses or completes the game, showing the score and buttons to restart or return to the title screen.
4. Events and Logic
The Events are where the core logic of the game is defined. This is where you’ll control the behavior of the game objects, handle collisions, update scores, and more. Events in Construct 3 are written using its event sheets, which are graphical representations of game logic. In a Bottle Breaker game, some of the event logic might include:- Player Input: For example, detecting when the player clicks or taps to throw an object or interact with the bottle.
- Example Event: "When mouse clicked, throw object towards bottle."
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- Regular Updates as of when available. Usually, updates are released daily.
- Before purchasing, please read the Terms and Conditions & Refund Policy.
- If you have any questions, please first read the FAQs.
- If you haven’t found the answer to your question, please contact us, and we will respond ASAP.
- Please note that any digital products on the website do not contain malicious code, viruses, or advertising. We buy the original files from the developers. We do not sell any products downloaded from other sites.
