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Dungeon Crawler – HTML5 Game – Construct 3 – C3P

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Dungeon Crawler – HTML5 Game – Construct 3 – C3P

Dungeon Crawler - HTML5 Game - Construct 3 - C3P

Welcome to Dungeon Crawler – A Strategic Turn-Based Roguelite! Navigate through endless procedurally generated dungeon rooms on a 6×6 grid. Plan your moves carefully, collect weapons, defeat enemies, and survive as long as possible! In Dungeon Crawler, every move counts. Swipe or use arrow keys to move your hero one tile at a time. When you move into an enemy, you attack them. Pick up weapons to deal damage, collect potions to heal, and purchase powerful passive items to enhance your abilities. The game features an endless mode where difficulty scales as you progress through rooms. Each room is randomly generated with enemies, weapons, items, and hazards. Clear all enemies to unlock the door and advance to the next room. How far can you go? This documentation provides a comprehensive guide to help you understand and modify Dungeon Crawler. We will explain the game’s core systems, weapons, enemies, items, and how to add new content. Weapons Weapons are essential for combat. Each weapon has an attack value that determines how much damage it deals. Weapons break after ONE use, so choose your targets wisely! Combat Mechanics
  • With Weapon: Enemy always dies. If weapon damage < enemy value, player takes the difference as damage.
  • Without Weapon (Clash): Enemy dies, but player takes full enemy value as damage.
  • Ranged Weapons: Bow and Crossbow automatically fire at the closest enemy after each player movement, dealing 1 damage per shot until depleted.
Enemies Enemies are placed randomly in each room. Each enemy has a value displayed on them – this is both their HP and the damage they deal. Enemy Scaling
  • Enemy count: 1-4 per room, scales with difficulty
  • Total enemy value scales from ~4 to ~30 as rooms progress
  • Difficulty caps at room 50
  • Special enemies (Mirror, Dice) have 10% spawn chance
  • Archers have 15% spawn chance (max 1 per room)
Passive Items Passive items provide permanent bonuses for the current run. They must be purchased with gold and are stored in passive slots. Multiple copies of the same passive item stack! Passive Spawn Rules
  • Guaranteed one passive item in rooms 3-5
  • 15% chance to spawn after room 5
  • 8 passive slots available per run
Consumables Consumable items are stored in your 3-slot inventory and can be used or collected during gameplay. Item Types <thead> Item Effect Spawn Rate </thead> <tbody> Health Potion Heals 3-6 HP (+ Potion Master bonus) 40% Fireball Deals 10 damage to 2 closest enemies 15% Gold Adds 10-20 gold to your wallet 25% (guaranteed 2 in first 3 rooms) Gold Pouch Converts to 20 gold when passing through door 10% </tbody> Game Systems Core Game Loop
  • Movement: Swipe or use WASD/Arrow keys to move one tile
  • Combat: Move into an enemy to attack them
  • Collection: Move onto items to pick them up
  • Door: Kill all enemies to unlock the exit door
  • Progression: Advance to next room with increasing difficulty
Grid System
  • Size: 6×6 grid (36 tiles)
  • Player Start: Always at position (0, 0) – top-left
  • Door Position: Random far corner positions
  • Responsive: Grid scales to fit screen size
Currency System
  • Gold: Resets each run. Used to purchase passive items.
  • Score: Total enemy value killed. Saved as high score.
Hazards
  • Blocked Tiles: 20% chance, 1-2 impassable tiles per room
  • Mines: 30% chance (after room 1), instant death! Path validation ensures rooms are always completable.
Inventory System
  • 3 inventory slots for weapons/potions/fireballs
  • Weapons are automatically used in combat (best melee weapon)
  • Potions can be tapped/clicked to use manually
  • Gold Pouches convert to gold automatically at doors
 

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  • Before purchasing, please read the Terms and Conditions & Refund Policy.
  • If you have any questions, please first read the FAQs.
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  • Please note that any digital products on the website do not contain malicious code, viruses, or advertising. We buy the original files from the developers. We do not sell any products downloaded from other sites.

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