Eating Simulator – Html5 (Cosntruct3, C3p)

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Eating Simulator – Html5 (Cosntruct3, C3p)

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Original price was: Rs8,217.00.Current price is: Rs1,680.00.

Dive into the fantastic world of Eating Simulator and get ready to enjoy like never before a really funny adventure in which you will have to feed non-stop all kinds of characters like babies, birds, dogs, greedy men and any character you can think of with an empty stomach. Playable in all platforms (Desktop, Web, HTML5, Android, IOS) Supports all screen sizes (PC, Tablet, Mobile) Easy to customize game settings Made in Construct 3 Touch controls Admob is missing Sounds: Background music and sound effects are included with a settings to mute sounds in the game The file includes a document about the game, html5, a Construct3 file.
Eating Simulator is an intriguing game concept that could involve players simulating various eating scenarios or challenges. Here’s a plan to develop this HTML5 game using Construct 3 (C3P):

Simulator Game Concept

  • Objective: Players simulate eating different types of food under various conditions or challenges. The goal might be to eat as much as possible, complete specific eating tasks, or manage time and resources effectively.
  • Theme: A fun, engaging, and potentially humorous simulation of eating scenarios with various food items and challenges.

Simulator Key Features

  1. Simulator Gameplay Mechanics:
    • Food Interaction: Players interact with various food items, possibly clicking or dragging to simulate eating.
    • Challenges: Include challenges like eating within a time limit, handling different types of food, or avoiding obstacles.
    • Levels and Goals: Create levels with specific goals, such as eating a certain amount of food or achieving high scores.
  2. Simulator Visuals and Audio:
    • Graphics: Use colorful and appealing graphics for different food items and eating scenarios. Consider a cartoonish or stylized approach to enhance visual appeal.
    • Animations: Implement animations for eating actions, food interactions, and character responses to make the game more dynamic.
    • Sound Effects and Music: Add sound effects for eating actions and background music to create an engaging atmosphere.
  3. User Interface:
    • Controls: Design intuitive controls for interacting with food items, such as clicking, dragging, or tapping.
    • HUD: Display essential information like score, time remaining, or goals clearly.

Technical Implementation

  1. Construct 3 Integration:
    • Event System: Use Construct 3’s event system to manage game logic, such as food interactions, scoring, and level progression.
    • Animations and Effects: Utilize Construct 3’s animation features to create smooth and engaging eating actions and effects.
  2. Responsive Design:
    • Cross-Platform: Ensure the game works well on various devices, including desktops, tablets, and smartphones. Optimize controls and layouts for different screen sizes and input methods.

Gameplay Mechanics

  1. Eating Simulation:
    • Interaction: Players interact with food items by clicking or dragging. Implement various mechanics, such as timing-based actions or multiple clicks for different effects.
    • Variety of Food: Include a range of food items with different properties or effects. For example, some foods might be more challenging to eat or require specific actions.
  2. Challenges and Obstacles:
    • Time Limits: Introduce time limits or countdowns to increase the challenge of eating tasks.
    • Obstacles: Add obstacles or distractions that players need to avoid while eating.
  3. Levels and Progression:
    • Difficulty: Design levels with increasing difficulty, adding new food items, challenges, or mechanics as players progress.
    • Goals and Rewards: Set specific goals for each level and reward players for achieving them, such as completing eating tasks or reaching high scores.

User Experience

  1. Tutorial:
    • Introduction: Provide a brief tutorial or introductory level to explain the basic mechanics of the game and how to interact with food items.
  2. Feedback and Rewards:
    • Feedback: Offer immediate feedback on player actions, such as successful eating, reaching goals, or completing levels.
    • Rewards: Implement a reward system for completing levels, achieving high scores, or overcoming challenges.

Example Features

  1. Food Variety:
    • Include a diverse range of food items with unique interactions or effects. For example, spicy foods might require more clicks or slower eating.
  2. Special Abilities:
    • Introduce special abilities or power-ups that players can use to enhance their eating simulation, such as speed boosts or extra time.
  3. Mini-Games:
    • Add mini-games or bonus levels that provide additional challenges or rewards related to eating.
By focusing on these elements, Eating Simulator can offer a unique and enjoyable experience that combines simulation, challenges, and humor in a fun and interactive way.

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  • We Only provide WHMCS Module, how you can  nulled any module step only !
  • Instant access to all plugins and all themes 
  • Unlimited domain usage
  • Regular Updates as of when available. Usually, updates are released daily.
  • Before purchasing, please read the Terms and Conditions & Refund Policy.
  • If you have any questions, please first read the FAQs.
  • If you haven’t found the answer to your question, please contact us, and we will respond ASAP.
  • Please note that any digital products on the website do not contain malicious code, viruses, or advertising. We buy the original files from the developers. We do not sell any products downloaded from other sites.

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