Fruit Cube takes the twisty puzzle everyone already knows and gives it a fresh, colorful, food-themed makeover. Instead of six colors, players twist a real 3D cube until each face shows a single fruit. Simple to explain, satisfying to solve, and instantly recognizable — perfect for casual game portfolios, HTML5 game bundles, and reskin-friendly puzzle collections.
Key Features
Fruit Cube Real 3D gameplay — built on WebGL (Three.js), not a flat animation trick. Drag to orbit the camera and see every side.
Fruit CubeNatural swipe-to-twist controls — swipe directly on a cube face to turn that layer, just like handling a real cube. No fiddly on-screen button grid to learn.
3 difficulty modes — 2×2, 3×3, and 4×4 cubes, selectable right from the main menu.
Fruit Cube Original hand-drawn fruit art — six fruits (orange, grape, lemon, blueberry, apple, kiwi) illustrated with gradient-shaded vector art on HTML5 Canvas, so it renders identically on every device — no emoji-font inconsistency between platforms.
Built-in sound effects — synthesized at runtime with the Web Audio API. Zero external audio files, zero licensing questions.
Timer + move counter — tracks solve time and twist count for every attempt, with an instant “New Scramble” option.
Three complete screens — Main Menu (with difficulty picker + how-to-play), Gameplay, and a Win screen with final stats.
Single HTML file — the entire game logic, styling, and fruit artwork lives in one index.html, making it trivially easy to re-skin, embed, or wrap for mobile.
Mobile-ready — responsive layout, touch-first swipe controls, tested down to small phone screens.
Fully documented — step-by-step setup guide, customization walkthrough (fruits, colors, difficulty, sound), and offline-deployment notes included.
How to Play
Swipe on any cube face to twist that outer layer in the direction you swiped.
Drag on empty space around the cube to orbit your view.
Solve the cube by getting every face down to a single fruit.
Beat your best time and lowest move count on repeat scrambles.
️ Technical Details
Pure HTML5 / CSS3 / JavaScript (ES6) — no build tools, no bundler, no backend required.
3D rendering via Three.js r128 (MIT licensed), with the OrbitControls addon for camera dragging.
Cube logic generalizes cleanly across all three difficulty sizes from a single codebase.
Clearly commented source, organized into labeled sections (scene setup, cube building, gesture controls, sound engine, win detection).
What You Get
The complete game (index.html)
Full HTML documentation with setup, customization, and offline-deployment instructions
Menu / gameplay / win screenshots
Ready-to-use item preview and thumbnail images
Have a request for a feature or reskin? The single-file structure makes it straightforward to extend — see the documentation’s customization guide for exactly where to look.
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If you have any questions, please first read the FAQs.
If you haven’t found the answer to your question, please contact us, and we will respond ASAP.
Please note that any digital products on the website do not contain malicious code, viruses, or advertising. We buy the original files from the developers. We do not sell any products downloaded from other sites.