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Pipecraft Puzzle | HTML5 Game

Pipecraft Puzzle | HTML5 Game

Pipecraft Puzzle | HTML5 Game

A Pipecraft polished, fully featured HTML5 pipe-connection puzzle game built for commercial distribution. Zero external JavaScript dependencies. Works on any device, in any modern browser, straight from a static file host. Overview Pipecraft challenges players to connect matching colored endpoints on a grid by drawing pipe paths, then filling every cell of the board. Three difficulty tiers, 150 levels, a full coin economy, a daily streak system, an integrated ad framework, and four free selectable themes make Pipecraft a complete, ready-to-ship product. About the Game Entry point is index.html — no build step required Pipecraft vanilla HTML5, CSS3, and ES6+ JavaScript — no libraries, no frameworks, no package manager SVG-based game board — crisp rendering at every screen size and pixel density Procedural Web Audio API sound engine — no audio files bundled All game state persisted to localStorage with full graceful degradation when storage is unavailable Supports mouse, touch, and stylus input via the Pointer Events API Themes Pipecraft Four themes are available to all players at no cost, each with a matching background image. The active theme is saved to localStorage and applied instantly on every return visit. Purple — deep violet lobby with electric purple accents (default) Black — pure dark minimalism with silver-white accents Parrot — vivid jungle greens with neon lime highlights Pink — soft rose tones with warm blush highlights Levels 150 total levels across three difficulty tiers 50 Easy levels, 50 Medium levels, 50 Hard levels All puzzle data is embedded directly in script/js/script.js — no external level files to load New levels can be added by appending entries to the LEVELS object in script.js Level progress and completion state are saved per-difficulty in localStorage A Level Select overlay with a progress bar lets players jump to any unlocked level Difficulty Modes Easy — 5 × 5 grid: 25 cells, 3 to 5 color pipes per puzzle. Approachable for new players. Medium — 7 × 7 grid: 49 cells, more pipes, denser routing. Suitable for casual puzzle fans. Hard — 10 × 10 grid: 100 cells, maximum pipe count. Designed for experienced puzzle solvers. How to Play Select a difficulty and level from the lobby. Tap and drag from one colored endpoint to its matching colored endpoint to draw a pipe path. Pipes can be erased by dragging back over them or starting a new path from the same endpoint. Connect all colored pairs and fill every cell of the grid to complete the level. A star rating is awarded based on move efficiency (moves used vs. the optimal move count). Controls Desktop: Click and drag to draw pipes. Click an existing pipe to erase and redraw. Mobile / Touch: Tap and drag to draw pipes. Touch controls use the Pointer Events API for precise, lag-free input. Undo: Step back one move at a time. Hint: Reveal the correct next step for one pipe. Uses the hint inventory (starts at 3; more can be purchased in the shop or earned by watching an ad). Reset: Clear all pipes and restart the current level. Pause: Pause the timer and access skip, lobby, and quit options. Settings All settings are accessible from the lobby settings button and are saved automatically to localStorage. Sound Effects: Toggle procedural game sounds on or off. (Note: no background music is included.) Show Timer: Toggle the elapsed-time counter in the game header. Particle Effects: Toggle the particle burst animation that plays on pipe connection. Auto-Fill Hint: When enabled, hints automatically complete one full cell step rather than just indicating the direction. Reset All Progress: Clears all saved progress, coins, and settings from localStorage. Ad Monetization Pipecraft ships with a fully integrated, configurable ad system ready to connect to any ad network. Ads are displayed in a full-screen overlay with a sandboxed iframe, a countdown timer, and a skip button that appears after 5 seconds (configurable). Ad content is loaded from script/ads/ad.html — the file contains clearly marked comment blocks that show exactly where to paste your ad network’s loader script and ad unit code (Google AdSense, AdMob Web, ironSource, Unity Ads, etc.). Ad completion is signaled from the ad slot via window.parent.postMessage('AD_COMPLETE', '*'). Ad trigger points: game start, every third level completed (interstitial), quit/back-to-lobby, skip-level action, and the lobby “Earn Coins” button. Watching an ad rewards 50 coins. All reward amounts and trigger frequencies are configurable in script/js/script.js. Players can spend 300 coins in the shop to disable ads for their current session. Tech Stack HTML5 — semantic markup, all screens in one file CSS3 — custom properties, flexbox, grid, keyframe animations, backdrop-filter Vanilla JavaScript (ES6+) — modules, arrow functions, optional chaining, Pointer Events API, Web Audio API SVG — scalable vector game board, all icons drawn inline Google Fonts CDN — Barlow Condensed, DM Sans, JetBrains Mono, Orbitron, Rajdhani, Space Grotesk, Bebas Neue, Share Tech Mono localStorage — all game persistence (progress, coins, settings, theme, streak, owned items) No canvas, no WebGL, no game engine, no npm dependencies Requirements & Compatibility Any modern browser: Chrome 88+, Firefox 85+, Safari 14+, Edge 88+, Samsung Internet 14+ No server-side code required — deploy to any static file host (GitHub Pages, Netlify, S3, cpanel, etc.) No installation, no build step, no CLI tools required Internet connection required for Google Fonts to render correctly; see documentation for offline font bundling instructions Fully responsive — adapts to desktop, tablet, and mobile screens Internet Explorer is not supported All localStorage operations are wrapped in try/catch for safe degradation in private browsing mode  

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(Only For WHMCS Category Products !)

  • We Only provide WHMCS Module, how you can  nulled any module step only !
  • Instant access to all plugins and all themes 
  • Unlimited domain usage
  • Regular Updates as of when available. Usually, updates are released daily.
  • Before purchasing, please read the Terms and Conditions & Refund Policy.
  • If you have any questions, please first read the FAQs.
  • If you haven’t found the answer to your question, please contact us, and we will respond ASAP.
  • Please note that any digital products on the website do not contain malicious code, viruses, or advertising. We buy the original files from the developers. We do not sell any products downloaded from other sites.

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