Push Rope – (Unity – Admob)

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Push Rope – (Unity – Admob)

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Original price was: Rs1,162.00.Current price is: Rs440.00.

✅ Push Rope FEATURES

  • Popular Hyper Casual game
  •  Simple rules and Easy control
  • Various designs and colorful graphics
  • Smooth and delicate animations
  • Hardest and enjoyable, exciting gameplay

✅ Push Rope Key Features

  • Easy to customize displayed graphs
  • Easy to edit and reskin
  • Optimized for Mobile
  • ADMOB INTEGRATED EASY
  • Universal (phone & tablet)
  • Full documentation

✅ INCLUDE DOCUMENTATION:

  • Open Project In Unity 2022.3.xxxf (LTS) (Last 2022 version in Unity Hub)
  • Change the package name
  • How to Change Graphics game
  • How to change the Admob Banner and Interstitial ID
  • How to added the Admob Rewarded Ads (After buying please send mail to me)
If you require any further information, feel free to contact me. The "Push Rope" game template built with Unity and integrated with AdMob is a mobile game app that can be monetized using advertisements while delivering an engaging user experience. It’s designed to provide a basic but fun gameplay loop, often involving mechanics like pulling or pushing ropes to solve puzzles or navigate through levels. Here’s an overview of the key features and steps involved in creating and monetizing a game like Push Rope using Unity and AdMob.

Overview of "Push Rope" Game Template

A Push Rope game in Unity could be a simple yet engaging mobile game where players control a rope that they must "push" or "pull" to navigate through levels, solve puzzles, or reach a goal. This game could have various challenges, levels, or obstacles that become progressively harder.

Key Features of the Push Rope Game

  1. Gameplay Mechanics:
    • Rope Mechanics: The core mechanic involves pushing or pulling a rope (perhaps by swiping or dragging on the screen) to move or interact with various objects in the game world. The rope could also be used to solve puzzles, trap objects, or create paths.
    • Levels and Obstacles: The game features multiple levels, each with unique puzzles or obstacles. As players progress, the difficulty increases with more complex rope interactions and tougher challenges.
    • Physics Integration: Unity's 2D physics engine or 3D physics engine (depending on the style) could be used to simulate the rope's movement, stretching, or tension.
  2. Progression:
    • Level-Based Progression: Players move through levels, each offering a unique puzzle or challenge. Progression could unlock new features, power-ups, or skins.
    • Time Challenges: Some levels might involve completing tasks within a time limit or with a limited number of rope moves.
    • Rewards & Achievements: Players earn rewards, such as coins, stars, or other collectibles after completing levels. Achievements can be unlocked for milestones or difficult tasks.
  3. Visuals and Design:
    • Simple and Clean UI: The UI should be minimalistic but intuitive, with buttons for navigating levels, accessing the shop, or viewing achievements.
    • Vibrant Design: The art style can range from cartoonish and playful to more realistic, depending on your target audience. The rope should be clearly distinguishable from the environment to maintain clarity in gameplay.
  4. Sound and Music:
    • Background Music: The game could have casual or ambient background music to keep the player immersed.
    • Sound Effects: Add sounds when the rope moves, when the player successfully solves a puzzle, or when they interact with objects or obstacles.

Monetization with AdMob

To monetize the Push Rope game, AdMob integration is an essential part of the strategy. AdMob allows developers to show ads within their apps, creating revenue from impressions and clicks. You can integrate both banner ads and interstitial ads, or even rewarded video ads for a better user experience and higher revenue potential.

Types of Ads to Implement:

  1. Banner Ads:
    • These are small ads that typically appear at the top or bottom of the screen during gameplay. They can be a non-intrusive way to generate ad revenue.
    • Banner ads can be placed in menus, loading screens, or when the game is paused.
  2. Interstitial Ads:
    • These are full-screen ads that show up at natural breaks in the game, like between levels, after completing a puzzle, or when the player finishes an entire stage.
    • Interstitials are impactful but should be placed strategically to avoid frustrating the player.
  3. Rewarded Video Ads:
    • These ads offer players the option to watch a short video in exchange for rewards, such as extra lives, in-game currency, or special power-ups.
    • Rewarded videos are an excellent way to engage players and increase monetization while also providing value to the player.

Steps to Integrate AdMob in Unity

Here’s a high-level overview of how to integrate AdMob into your Push Rope game using Unity:

1. Set Up Your AdMob Account:

  • Create an account on Google AdMob if you don't already have one.
  • Add your app to AdMob to get the Ad Unit IDs (Banner Ad, Interstitial Ad, Rewarded Video Ad) that you'll use to configure your game.

2. Install the AdMob SDK in Unity:

  • Download the AdMob Unity Plugin: Go to the AdMob for Unity page, and download the plugin.
  • Import the SDK: In Unity, import the AdMob SDK by dragging the downloaded .unitypackage into your project. This will add all the necessary AdMob files to your project.

3. Configure the AdMob Settings:

  • In Unity, go to Window > Google Mobile Ads > Settings and enter your AdMob App ID.
  • Make sure the Unity project is set up correctly for iOS/Android depending on your target platform.
  • Update the AndroidManifest.xml for Android or the Info.plist for iOS to include AdMob-related permissions and settings.

4. Add Banner Ads:

To show a banner ad in your game, you can use the following code:

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  • Before purchasing, please read the Terms and Conditions & Refund Policy.
  • If you have any questions, please first read the FAQs.
  • If you haven’t found the answer to your question, please contact us, and we will respond ASAP.
  • Please note that any digital products on the website do not contain malicious code, viruses, or advertising. We buy the original files from the developers. We do not sell any products downloaded from other sites.

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