Sokobot Puzzle – Construct 3

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Sokobot Puzzle – Construct 3

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Original price was: Rs16,517.00.Current price is: Rs3,360.00.

Creating a game called "Sokobot Puzzle" in Construct 3 can be a rewarding project, especially if you’re inspired by classic puzzle games like Sokoban. Here’s a detailed guide to help you develop it:

Game Concept:

Title: Sokobot Puzzle Platform: HTML5 (built with Construct 3)

Game Features:

  1. Gameplay Mechanics:
    • Objective: Players navigate a robot (Sokobot) to push boxes onto designated target areas to solve puzzles.
    • Controls: Use keyboard or touch controls to move the robot and push boxes.
  2. Game Elements:
    • Sokobot (Robot): Design a robot character with animations for movement.
    • Boxes: Create box sprites that the robot can push.
    • Targets: Design target areas where boxes need to be placed.
    • Walls/Obstacles: Include walls or obstacles that block movement and add complexity to puzzles.
  3. Levels and Challenges:
    • Level Design: Develop multiple levels with increasing difficulty and diverse layouts.
    • Challenges: Implement puzzles that require strategy to solve, including pushing boxes in the correct order and avoiding traps.
  4. Scoring and Rewards:
    • Score System: Track time or number of moves to complete each puzzle. Optionally, award points based on efficiency.
    • Rewards: Provide rewards for completing levels, such as new levels or special features.
  5. User Interface:
    • HUD: Display the level number, moves count, and reset/undo options.
    • Buttons: Include buttons for starting new levels, resetting puzzles, or accessing level selection.
    • Visual Feedback: Use animations and sound effects for moving boxes, completing levels, and interactions.
  6. Graphics and Sound:
    • Visual Style: Design clean and engaging graphics with a focus on the puzzle elements and robot character.
    • Animation: Smooth animations for the robot’s movement and box interactions.
    • Audio: Include background music and sound effects for movements, box placements, and level completion.
  7. Cross-Platform Compatibility:
    • Ensure the game is optimized for both desktop browsers and mobile devices.
    • Adapt controls and layout for different screen sizes and input methods.
  8. Source Code and Customization:
    • Provide a well-documented Construct 3 project with comments and instructions.
    • Include options for customizing graphics, levels, and puzzle mechanics.

Development Steps:

  1. Planning and Design:
    • Define the game’s mechanics, objectives, and visual style.
    • Create concept art and design documents for the Sokobot, boxes, targets, and level layouts.
  2. Development:
    • Setup: Start a new project in Construct 3 and set up your game layout.
    • Character Design: Design or import the Sokobot sprite with animations for movement.
    • Box and Target Design: Create sprites for boxes and target areas. Implement behaviors for pushing and placement.
    • Obstacle Design: Add wall and obstacle sprites to create challenging puzzle layouts.
    • Level Design: Develop multiple levels with increasing complexity and variety.
  3. Testing:
    • Conduct playtesting to ensure the puzzles are challenging but solvable and that the game mechanics work as intended.
    • Test across different devices and screen sizes to ensure compatibility and performance.
  4. Deployment:
    • Export the game to HTML5 format from Construct 3.
    • Host the game on a web server or publish it to HTML5 game portals.
  5. Maintenance and Updates:
    • Monitor player feedback and gameplay analytics to make improvements.
    • Release updates to fix bugs, adjust difficulty, or add new levels based on feedback.

Example Implementation:

1. Sokobot Mechanics:
  • Use Construct 3’s event system to handle movement and interactions. Create events for moving the Sokobot and pushing boxes.
2. Box and Target Mechanics:
  • Implement behaviors for boxes to move and snap into place on target areas. Ensure boxes cannot be pushed through walls.
3. Level Design:
  • Develop levels with varied layouts and difficulty. Use tilemaps and backgrounds to create engaging puzzle environments.
4. Scoring and Rewards:
  • Implement a scoring system based on the number of moves or time taken to complete each level. Optionally, provide rewards for efficiency.
5. Audio and Visual Effects:
  • Add sound effects for movements and interactions. Use animations for completing puzzles and placing boxes on targets.
Would you like more specific guidance on any particular aspect of developing "Sokobot Puzzle" with Construct 3, such as character mechanics, level design, or puzzle elements?

 GAME ENGINE

  • The game is made with Construct 3 and no other 3rd party plugins are used
  • All functions are Construct 3’re events and actions built, no JS stuff.
  • Game Support Mobile
  • All files included: source game .C3P, documentation (PDF), HTML exported ready game.
  • Screen design HD
  • Keyboard Support
  • Comments fully, easy to understand and customize!
  • Replace image easily.

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(Only For WHMCS Category Products !)

  • We Only provide WHMCS Module, how you can  nulled any module step only !
  • Instant access to all plugins and all themes 
  • Unlimited domain usage
  • Regular Updates as of when available. Usually, updates are released daily.
  • Before purchasing, please read the Terms and Conditions & Refund Policy.
  • If you have any questions, please first read the FAQs.
  • If you haven’t found the answer to your question, please contact us, and we will respond ASAP.
  • Please note that any digital products on the website do not contain malicious code, viruses, or advertising. We buy the original files from the developers. We do not sell any products downloaded from other sites.

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